Unfortunately, this important part of gaming history has been largely obscured by time and language barriers. The content is not always tasteful, but the lawless atmosphere resulted in some of the most unique titles in video game history. The content ranges from rampant drug use and presidential assassination ( XZR), to tender explorations of love, sex, and relationships ( Dokyusei), to mature and suspenseful horror ( Onryo Senki), and even to one of the first rape simulators ( 177), predating the infamous RapeLay by 20 years. These early games give us a rare glimpse into a world of Japanese creativity unfettered by censorship and outside pressures, which has never since been replicated. Japanese computer games were also exempt from any of the licensing and content restrictions that all console makers have imposed in various forms. The early Japanese computing scene was an intense flurry of creativity that launched the careers of many prominent figures in the video game industry, while also establishing some of the most famous video game companies, such as Square, Enix, Falcom, and Koei. In fact, some of Japan's most recognizable franchises, such as Metal Gear and Ys, actually began as computer games. For all that Nintendo started, it was the open hardware of NEC and other companies that allowed small groups to form and become giants. But there is another, mostly forgotten world of Japanese gaming history, in which thousands of games were developed for various Japanese computers over an 18 year period that stretches from the late 1970s to the mid-1990s. Japan has long been viewed by the West as a console-centric country, ever since Nintendo and the NES. except perhaps the world of Japanese home computers, arguably the last uncharted frontier for English-speaking games enthusiasts. Setting a localized name for a language will cause that name to display to customers who run Steam in that language.Thanks to the Internet, nearly any game of the past can be downloaded and emulated, and almost every piece of information has been documented somewhere. Localized Application NamesIn the General Application Settings of the Steamworks Settings section for your app, you can enter localized names for your product. See Uploading to Steam for more details on how to build language specific Steam depots. This way Steam will only deliver the content specific to the language the user is running. On the other hand, if your product has a large amount of language specific data, then it's recommended that you store that data in separate language specific depots. You can do that on your Manage Depots page. You must set the base languages that your game supports. This will return one of the API language codes listed in supported languages. The game can instead use a single depot, and ask Steam for the language that the user has selected by using the ISteamApps::GetCurrentGameLanguage API. If a game supports multiple languages, but the language specific content is small, it isn't necessary to break the content into distinct depots. There are options for Subtitles, Interface, or Full Audio for each language.Įxample of in-game language options on Steam Managing In-game TranslationYou can also tell customers what language your product supports in-game. You can enter in copy for multiple languages by clicking the language drop down in the top right of any text editor inside the Steamworks partner portal. Managing Store Page TranslationSteam allows you to localize your store page content, including written description, images, and trailers. You can use either independently of each other, but supporting both is ideal. Types of localizationSteam supports two separate types of localization - store page and in-game. Over 60% of Steam users use it in a language other than English, so tailoring your experience for those users is important. Supporting as many languages, currencies and payment methods as possible enables Steam to provide the best experience possible to customers around the world. Steam is a global platform with official support for 28 languages across many platform features. OverviewThis guide explains how languages are supported across Steam. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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